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INI File  |  1998-12-15  |  10.6 KB  |  555 lines

  1. [confistsAnimLoops]
  2. classType=KQAnimLoopList
  3.  
  4. ;==This file was created with anmTool.  Do not EVER EVER EVER edit by hand!==
  5.  
  6. checkedRoundingBug=1
  7. nMovement=59
  8. Movement0=attack
  9. Movement1=attack2
  10. Movement2=attackb
  11. Movement3=away
  12. Movement4=away2
  13. Movement5=back
  14. Movement6=backJump
  15. Movement7=backJumpDie
  16. Movement8=backJumpend
  17. Movement9=backJumpHold
  18. Movement10=crash
  19. Movement11=die
  20. Movement12=dropweapon
  21. Movement13=fallback
  22. Movement14=fallfwd
  23. Movement15=firedie
  24. Movement16=icedie
  25. Movement17=jump
  26. Movement18=JumpDie
  27. Movement19=JumpEnd
  28. Movement20=jumpHold
  29. Movement21=left
  30. Movement22=magicReact
  31. Movement23=out
  32. Movement24=portal
  33. Movement25=portalx
  34. Movement26=pullunder
  35. Movement27=react
  36. Movement28=reactback
  37. Movement29=right
  38. Movement30=run
  39. Movement31=runJump
  40. Movement32=runJumpDie
  41. Movement33=runJumpHold
  42. Movement34=stop
  43. Movement35=walk
  44. Movement36=waterrun
  45. Movement37=waterwalk
  46. Movement38=attack3
  47. Movement39=draw
  48. Movement40=teleportdown
  49. Movement41=teleportup
  50. Movement42=undraw
  51. Movement43=jumprun
  52. Movement44=jumpstop
  53. Movement45=runstopleft
  54. Movement46=runstopright
  55. Movement47=runwaterrun
  56. Movement48=stoprun
  57. Movement49=stoprunstop
  58. Movement50=stopwalk
  59. Movement51=stopwalkstop
  60. Movement52=stopwaterrun
  61. Movement53=stopwaterwalk
  62. Movement54=walkstopleft
  63. Movement55=walkstopright
  64. Movement56=walkwaterwalk
  65. Movement57=waterrunrun
  66. Movement58=waterwalkwalk
  67.  
  68. nRequiredLoops=38
  69. nSpecificLoops=5
  70. nTransitionLoops=16
  71.  
  72. ;Required Animations-------------------------------------------------------
  73. [movement0]
  74. frames0=9
  75. loop=cf_atack.KQS cf_atack 0.000000 1.0 0 0
  76. nCue=4
  77. cue0=0.000000 interruptable 1
  78. cue1=0.111111 interruptable 0
  79. cue2=0.222222 playsound punch.aud
  80. cue3=0.444444 do 
  81. nTransition=0
  82.  
  83. [movement1]
  84. frames1=24
  85. loop=cf_atak2.KQS cf_atak2 0.000000 1.0 0 0
  86. nCue=4
  87. cue0=0.625000 footstep
  88. cue1=0.666667 footstep
  89. cue2=0.166667 playsound kick.aud
  90. cue3=0.250000 do 
  91. nTransition=0
  92.  
  93. [movement2]
  94. frames2=9
  95. loop=cf_atakb.KQS cf_atakb 0.000000 1.0 0 0
  96. nCue=6
  97. cue0=0.000000 interruptable 1
  98. cue1=0.111111 interruptable 0
  99. cue2=0.222222 playsound punch.aud
  100. cue3=0.333333 do 
  101. cue4=0.444444 footstep
  102. cue5=0.888889 footstep
  103. nTransition=0
  104.  
  105. [movement3]
  106. frames3=8
  107. loop=cf_away.KQS cf_away 0.000000 1.0 0 0
  108. nCue=2
  109. cue0=0.500000 playsound punch.aud
  110. cue1=0.875000 footstep
  111. nTransition=0
  112.  
  113. [movement4]
  114. frames4=8
  115. loop=cf_away.KQS cf_away 0.000000 1.0 0 0
  116. nCue=1
  117. cue0=0.875000 footstep
  118. nTransition=0
  119.  
  120. [movement5]
  121. frames5=20
  122. loop=cf_walk.KQS cf_walk 0.000000 -1.0 1 1
  123. nCue=2
  124. cue0=0.000000 footstep
  125. cue1=0.500000 footstep
  126. nTransition=0
  127.  
  128. [movement6]
  129. frames6=19
  130. loop=cf_bkjmp.KQS cf_bkjmp 0.000000 1.0 0 0
  131. nCue=1
  132. cue0=0.368421 playsound jump.aud
  133. nTransition=0
  134.  
  135. [movement7]
  136. frames7=11
  137. loop=cf_bkdie.KQS cf_bkdie 0.000000 1.0 0 0
  138. nCue=0
  139. nTransition=0
  140.  
  141. [movement8]
  142. frames8=12
  143. loop=cf_bkstp.KQS cf_bkstp 0.000000 1.0 0 0
  144. nCue=2
  145. cue0=0.083333 footstep
  146. cue1=0.166667 footstep
  147. nTransition=0
  148.  
  149. [movement9]
  150. frames9=4
  151. loop=cf_bkhld.KQS cf_bkhld 0.000000 1.0 1 1
  152. nCue=0
  153. nTransition=0
  154.  
  155. [movement10]
  156. frames10=8
  157. loop=cf_crash.KQS cf_crash 0.000000 1.0 0 0
  158. nCue=3
  159. cue0=0.000000 playsound crash.aud
  160. cue1=0.500000 footstep
  161. cue2=0.875000 footstep
  162. nTransition=0
  163.  
  164. [movement11]
  165. frames11=66
  166. loop=cf_die.KQS cf_die 0.000000 1.0 0 0
  167. nCue=3
  168. cue0=0.000000 playsound conrdies.aud
  169. cue1=0.348485 playsound whipout.aud
  170. cue2=0.075758 footstep
  171. nTransition=0
  172.  
  173. [movement12]
  174. frames12=6
  175. loop=cf_dtht.KQS cf_dtht 0.000000 1.0 0 0
  176. nCue=1
  177. cue0=0.000000 playsound c_dropit.aud
  178. nTransition=0
  179.  
  180. [movement13]
  181. frames13=16
  182. loop=cf_stop.KQS cf_stop 0.000000 1.0 0 0
  183. nCue=0
  184. nTransition=0
  185.  
  186. [movement14]
  187. frames14=16
  188. loop=cf_stop.KQS cf_stop 0.000000 1.0 0 0
  189. nCue=0
  190. nTransition=0
  191.  
  192. [movement15]
  193. frames15=115
  194. loop=c_fdie.kqs c_fdie 0.000000 1.0 0 0
  195. nCue=1
  196. cue0=0.000000 playsound firedie.aud
  197. nTransition=0
  198.  
  199. [movement16]
  200. frames16=42
  201. loop=C_iced.kqs C_iced 0.000000 1.0 0 0
  202. nCue=1
  203. cue0=0.000000 playsound c_iced.aud
  204. nTransition=0
  205.  
  206. [movement17]
  207. frames17=21
  208. loop=cf_jump.KQS cf_jump 0.000000 1.0 0 0
  209. nCue=1
  210. cue0=0.380952 playsound jump.aud
  211. nTransition=0
  212.  
  213. [movement18]
  214. frames18=11
  215. loop=cf_jdie.KQS cf_jdie 0.000000 1.0 0 0
  216. nCue=0
  217. nTransition=0
  218.  
  219. [movement19]
  220. frames19=11
  221. loop=cf_jstp.KQS cf_jstp 0.000000 1.0 0 0
  222. nCue=2
  223. cue0=0.000000 footstep
  224. cue1=0.090909 footstep
  225. nTransition=0
  226.  
  227. [movement20]
  228. frames20=4
  229. loop=cf_jhld.KQS cf_jhld 0.000000 1.0 1 1
  230. nCue=0
  231. nTransition=0
  232.  
  233. [movement21]
  234. frames21=11
  235. loop=cf_pivlt.KQS cf_pivlt 0.000000 1.0 1 1
  236. nCue=2
  237. cue0=0.909091 footstep
  238. cue1=0.545455 footstep
  239. nTransition=0
  240.  
  241. [movement22]
  242. frames22=46
  243. loop=cf_wprct.KQS cf_wprct 0.000000 1.0 0 0
  244. nCue=5
  245. cue0=0.065217 footstep
  246. cue1=0.804348 footstep
  247. cue2=0.826087 footstep
  248. cue3=0.086957 footstep
  249. cue4=0.108696 playsound Magicrct.aud
  250. nTransition=0
  251.  
  252. [movement23]
  253. frames23=14
  254. loop=cf_out.KQS cf_out 0.000000 1.0 0 0
  255. nCue=4
  256. cue0=0.785714 footstep
  257. cue1=0.142857 playsound punch.aud
  258. cue2=0.214286 footstep
  259. cue3=0.642857 footstep
  260. nTransition=0
  261.  
  262. [movement24]
  263. frames24=21
  264. loop=C_portl.kqs C_portl 0.000000 1.0 0 0
  265. nCue=1
  266. cue0=0.000000 playsound Portal.aud
  267. nTransition=0
  268.  
  269. [movement25]
  270. frames25=31
  271. loop=c_portlb.KQS c_portlb 0.000000 1.0 0 0
  272. nCue=4
  273. cue0=0.000000 playsound Portalb.aud
  274. cue1=0.516129 footstep
  275. cue2=0.548387 footstep
  276. cue3=0.935484 footstep
  277. nTransition=0
  278.  
  279. [movement26]
  280. frames26=69
  281. loop=cf_drdn.KQS cf_drdn 0.000000 1.0 0 0
  282. nCue=1
  283. cue0=0.000000 playsound Under.aud
  284. nTransition=0
  285.  
  286. [movement27]
  287. frames27=13
  288. loop=cf_react.KQS cf_react 0.000000 1.0 0 0
  289. nCue=3
  290. cue0=0.000000 playsound conrouch.aud
  291. cue1=0.846154 footstep
  292. cue2=0.307692 footstep
  293. nTransition=0
  294.  
  295. [movement28]
  296. frames28=13
  297. loop=cf_react.KQS cf_react 0.000000 1.0 0 0
  298. nCue=3
  299. cue0=0.000000 playsound conrouch.aud
  300. cue1=0.846154 footstep
  301. cue2=0.307692 footstep
  302. nTransition=0
  303.  
  304. [movement29]
  305. frames29=11
  306. loop=cf_pivrt.KQS cf_pivrt 0.000000 1.0 1 1
  307. nCue=2
  308. cue0=0.909091 footstep
  309. cue1=0.636364 footstep
  310. nTransition=0
  311.  
  312. [movement30]
  313. frames30=15
  314. loop=C_run.kqs C_run 0.000000 1.0 1 1
  315. nCue=2
  316. cue0=0.000000 footstep
  317. cue1=0.466667 footstep
  318. nTransition=4
  319. transition0=0.066667 stop 0.000000 runstopright
  320. ;toFrames0=16
  321. transition1=0.066667 waterrun 0.105263 runwaterrun
  322. ;toFrames1=19
  323. transition2=0.866667 stop 0.000000 stoprunstop
  324. ;toFrames2=16
  325. transition3=0.600000 stop 0.000000 runstopleft
  326. ;toFrames3=16
  327.  
  328. [movement31]
  329. frames31=20
  330. loop=C_rnjmp.kqs C_rnjmp 0.000000 1.0 0 0
  331. nCue=1
  332. cue0=0.100000 playsound jump.aud
  333. nTransition=0
  334.  
  335. [movement32]
  336. frames32=11
  337. loop=c_rjdie.KQS c_rjdie 0.000000 1.0 0 0
  338. nCue=0
  339. nTransition=0
  340.  
  341. [movement33]
  342. frames33=3
  343. loop=c_rjhld.KQS c_rjhld 0.000000 1.0 1 1
  344. nCue=0
  345. nTransition=2
  346. transition0=-1 run 0.000000 jumprun
  347. ;toFrames0=15
  348. transition1=-1 stop 0.000000 jumpstop
  349. ;toFrames1=16
  350.  
  351. [movement34]
  352. frames34=16
  353. loop=cf_stop.KQS cf_stop 0.000000 1.0 1 1
  354. nCue=0
  355. nTransition=4
  356. transition0=-1 run 0.000000 stoprun
  357. ;toFrames0=15
  358. transition1=-1 walk 0.350000 stopwalk
  359. ;toFrames1=20
  360. transition2=-1 waterrun 0.000000 stopwaterrun
  361. ;toFrames2=19
  362. transition3=-1 waterwalk 0.000000 stopwaterwalk
  363. ;toFrames3=24
  364.  
  365. [movement35]
  366. frames35=20
  367. loop=cf_walk.KQS cf_walk 0.000000 1.0 1 1
  368. nCue=2
  369. cue0=0.000000 footstep
  370. cue1=0.500000 footstep
  371. nTransition=4
  372. transition0=0.900000 stop 0.000000 walkstopleft
  373. ;toFrames0=16
  374. transition1=0.900000 waterwalk 0.000000 walkwaterwalk
  375. ;toFrames1=24
  376. transition2=0.400000 stop 0.000000 stopwalkstop
  377. ;toFrames2=16
  378. transition3=0.500000 stop 0.000000 walkstopright
  379. ;toFrames3=16
  380.  
  381. [movement36]
  382. frames36=19
  383. loop=cf_swrun.KQS cf_swrun 0.000000 1.0 1 1
  384. nCue=2
  385. cue0=0.000000 footstep
  386. cue1=0.473684 footstep
  387. nTransition=1
  388. transition0=0.947368 run 0.000000 waterrunrun
  389. ;toFrames0=15
  390.  
  391. [movement37]
  392. frames37=24
  393. loop=cf_swwlk.KQS cf_swwlk 0.000000 1.0 1 1
  394. nCue=2
  395. cue0=0.000000 footstep
  396. cue1=0.500000 footstep
  397. nTransition=1
  398. transition0=0.958333 walk 0.700000 walkwaterwalk
  399. ;toFrames0=20
  400.  
  401. ;Specific Animations-------------------------------------------------------
  402. [movement38]
  403. frames38=89
  404. loop=hma_cf.KQS hma_cf 0.000000 1.0 0 0
  405. nCue=0
  406. nTransition=0
  407.  
  408. [movement39]
  409. frames39=9
  410. loop=cf_draw.KQS cf_draw 0.000000 1.0 0 0
  411. nCue=0
  412. nTransition=0
  413.  
  414. [movement40]
  415. frames40=21
  416. loop=c_xprtdn.kqs c_xprtdn 0.000000 1.0 0 0
  417. nCue=1
  418. cue0=0.000000 playsound poofdown.aud
  419. nTransition=0
  420.  
  421. [movement41]
  422. frames41=22
  423. loop=c_xport.kqs c_xport 0.000000 1.0 0 0
  424. nCue=3
  425. cue0=0.000000 playsound poofup.aud
  426. cue1=0.727273 footstep
  427. cue2=0.772727 footstep
  428. nTransition=0
  429.  
  430. [movement42]
  431. frames42=9
  432. loop=cf_draw.KQS cf_draw 0.888889 -1.0 0 0
  433. nCue=0
  434. nTransition=0
  435.  
  436. ;Transition Animations-----------------------------------------------------
  437. [movement43]
  438. frames43=4
  439. loop=C_jmprn.kqs C_jmprn 0.000000 1.0 0 0
  440. nCue=1
  441. cue0=0.750000 footstep
  442. nTransition=0
  443.  
  444. [movement44]
  445. frames44=16
  446. loop=cf_jmpst.KQS cf_jmpst 0.000000 1.0 0 0
  447. nCue=2
  448. cue0=0.062500 footstep
  449. cue1=0.125000 footstep
  450. nTransition=0
  451.  
  452. [movement45]
  453. frames45=16
  454. loop=cf_rstpl.KQS cf_rstpl 0.000000 1.0 0 0
  455. nCue=2
  456. cue0=0.875000 footstep
  457. cue1=0.250000 footstep
  458. nTransition=0
  459.  
  460. [movement46]
  461. frames46=16
  462. loop=cf_rstpr.KQS cf_rstpr 0.000000 1.0 0 0
  463. nCue=2
  464. cue0=0.625000 footstep
  465. cue1=0.312500 footstep
  466. nTransition=0
  467.  
  468. [movement47]
  469. frames47=9
  470. loop=C_rtosr.kqs C_rtosr 0.000000 1.0 0 0
  471. nCue=1
  472. cue0=0.000000 footstep
  473. nTransition=0
  474.  
  475. [movement48]
  476. frames48=6
  477. loop=cf_stprn.KQS cf_stprn 0.000000 1.0 0 0
  478. nCue=1
  479. cue0=0.166667 footstep
  480. nTransition=0
  481.  
  482. [movement49]
  483. frames49=10
  484. loop=cf_strst.KQS cf_strst 0.000000 1.0 0 0
  485. nCue=2
  486. cue0=0.300000 footstep
  487. cue1=0.700000 footstep
  488. nTransition=0
  489.  
  490. [movement50]
  491. frames50=7
  492. loop=cf_stpwk.KQS cf_stpwk 0.000000 1.0 0 0
  493. nCue=1
  494. cue0=0.428571 footstep
  495. nTransition=0
  496.  
  497. [movement51]
  498. frames51=9
  499. loop=cf_stwst.KQS cf_stwst 0.000000 1.0 0 0
  500. nCue=2
  501. cue0=0.000000 footstep
  502. cue1=0.666667 footstep
  503. nTransition=0
  504.  
  505. [movement52]
  506. frames52=6
  507. loop=cf_stpsr.KQS cf_stpsr 0.000000 1.0 0 0
  508. nCue=1
  509. cue0=0.000000 footstep
  510. nTransition=0
  511.  
  512. [movement53]
  513. frames53=10
  514. loop=cf_stpsw.KQS cf_stpsw 0.000000 1.0 0 0
  515. nCue=1
  516. cue0=0.000000 footstep
  517. nTransition=0
  518.  
  519. [movement54]
  520. frames54=7
  521. loop=cf_wstpl.KQS cf_wstpl 0.000000 1.0 0 0
  522. nCue=1
  523. cue0=0.285714 footstep
  524. nTransition=0
  525.  
  526. [movement55]
  527. frames55=9
  528. loop=cf_wstpr.KQS cf_wstpr 0.000000 1.0 0 0
  529. nCue=2
  530. cue0=0.111111 footstep
  531. cue1=0.444444 footstep
  532. nTransition=0
  533.  
  534. [movement56]
  535. frames56=10
  536. loop=C_wtosw.kqs C_wtosw 0.000000 1.0 0 0
  537. nCue=1
  538. cue0=0.000000 footstep
  539. nTransition=0
  540.  
  541. [movement57]
  542. frames57=11
  543. loop=C_srtor.kqs C_srtor 0.000000 1.0 0 0
  544. nCue=1
  545. cue0=0.090909 footstep
  546. nTransition=0
  547.  
  548. [movement58]
  549. frames58=15
  550. loop=C_swtow.kqs C_swtow 0.000000 1.0 0 0
  551. nCue=1
  552. cue0=0.000000 footstep
  553. nTransition=0
  554.  
  555.